If I dynamically create objects with thispatcher, can I assign a name to them with the same script message?
Barring that, how can I refer to them? At the ery least I would need to move them around and connect them.
Thanks much in advance
With the script newdefault or script new messages, you can give the created object a scripting name, check thispatcher‘s helpfile.
In the same helpfile, you’ll also find how to move and connect objects.
Specifically, @varname NAME in the "script new" message will name it whatever you please. You can even include $1 type variables to procedurally generate them.
Log in to reply
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.