Forums > MaxMSP

Bar Irrespective Timepoint

Apr 08 2013 | 1:05 am

what would be the best way to make a timepoint object, that was irrespective of the bar. For instance, it would always bang on the third beat

something like [ x 1. 0 ]

I don’t know what’s the best approach that won’t cause sloppy timings, and won’t mess with the transport (e.g., perpetually restarting the transport — in case I want to sync up to Ableton later)

Apr 08 2013 | 1:41 am

If you’re not dead set on using timepoint, you could do something as simple as this:

-- Pasted Max Patch, click to expand. --

Apr 08 2013 | 2:17 am

I like that idea, the only thing is that I need tick-level resolution, and using select puts me at the whim of the metro which is refreshing the transport time.

The other thing is that my timings usually involve a beat and a number of ticks.

I don’t know why, but I feel like timepoint will work best because it’s tied into the transport behind the scenes.

A sidenote: i ran into an example of yours on dynamic object creation earlier today in the forums. Thanks for being such an active member!

Apr 08 2013 | 3:43 am

In my experience, a quantized metro is accurately in sync with the transport, not so whimsical as you imply. And to add some number of ticks, you can just use delay, like this.

-- Pasted Max Patch, click to expand. --

But it’s also possible to do what you want with timepoint. Here’s a simple example.

-- Pasted Max Patch, click to expand. --

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Forums > MaxMSP