Basic Max 5 patchs not workin 6

Dg's icon

Hi,

I've just purchased Max6 and this simplified patch which works in Max 5 does not in Max 6.
Same for many others ...

What important changes should I know apart max6 new features?

Max Patch
Copy patch and select New From Clipboard in Max.

Thanks

Dg's icon
Max Patch
Copy patch and select New From Clipboard in Max.

An other example with [jit.gl.multiple]

Wesley Smith's icon
Max Patch
Copy patch and select New From Clipboard in Max.

hi Kyred.
Looks like there's an initialization problem with the targetname attribute that crept in. This one threw me for a loop for a bit. If you hook up attrui to jit.gl.multiple and choose the targetname attribute, you'll see the value the object has stored. Sending a loadmess targetname elmt, it'll work. I've logged this as a bug and will fix it ASAP. Sorry for the inconvenience:

Wesley Smith's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Here's a better solution. This seems to have been a long standing bug in jit.gl.multiple. As long as you give both the destination name and the number of inlets to jit.gl.multiple (i.e. [jit.gl.multiple tester 1]), things will work as they should:

Dg's icon

Thank you for the suggestion,
Max crashes if you set the @targetname after the @glparams (forgot to tell it).
An other issue is the target object has a @scale set to 0.1, that [jit.gl.multiple] in Max6 does not take into account.

Wesley Smith's icon

Can you give me the exact steps to trigger the crash? I wasn't able to make it happen. I think I might have already fixed this issue for the next release.

Wesley Smith's icon

I see that it's not taking into account the target objet's scale, position or rotate. We've logged this and it should be fixed for the next release.