bayer de-mosiac shader
Has anyone every done this?
I have a firewire Firefly from point grey - I can see the image just fine, but its before de-bayering. I did find a pixel and fragment shader to do so, but i have no idea how to implement this, maybe a pointer from someone? From the looks of the forum this would be super helpful to allot of folks.
the code is here:
http://graphics.cs.williams.edu/papers/BayerJGT09/
Thanks in advance...mb