I’ve been building a little library of modules. I open the modules in bpatchers, string them together in various ways, and tweak them to make sounds. I want to be able to open these larger patches in poly~, to get multiple instances of them. So what’s the best way to save the parameters of the abstractions within the bpatchers inside the poly~ objects?
Ideally I’d like to be able to load up a bunch of abstractions inside of bpatchers, tweak the parameters of them all until I find what I like, then save that sound — and then open up multiple instances of that sound via poly~ objects.
is this even possible? I mean I guess I can make the patch, tweak the parameters, and then "embed patcher in parent" for each abstraction and manually write in loadbangs to set every single value. But this is pretty labor intensive and awkward when what I really want is to just be able to save a sound, boom.