I am trying to make a patch which combines a (potentially quite large) number of video inputs into one matrix. I want to be able to control the opacity of each video. Say there were 5 videos I might like them to all show at 20% opacity, or I might like one to show at 40% and the rest and 15% and so on.
The number of videos may change, so I would like the patch to adapt to this circumstance.
Jitter tutorial 43 (a slab of your very own) is pretty much what I want, but I want to make the number of videos variable.
I’d do it with openGL en poly~ by making a poly-voice that contains a jit.qt.movie going into a jit.gl.videoplane for each video. Lets you control the number of video’s by changing the voice count and has messaging built-in for sending commands to individual voices/videos.
Thank you for your response. I had no luck rendering multiple videoplanes with different videos, but I was able to to sequentially add videos to a single videoplane after altering their alpha values and setting the videoplane @blend to alphaadd. Making the number of clips variable is a work in progress, thanks for the poly~ suggestion :)