Forums > MaxMSP

boolean effect in jitter?

February 22, 2011 | 8:35 am

Hello! Sorry the maybe stupid question I wonder if there is a way to recreate the c4d boolean effect in maxmsp jitter. I have a patch in wich there are a lot of cubes and I wish that if they overlap themselves they create like a hole (really like the boolean in c4d).
Is there a way to do it? or maybe some tricks for make it anyway…?



August 16, 2012 | 1:57 pm

Would appear not, sadly :(

August 16, 2012 | 4:58 pm

if you can describe your shapes using distance functions, you can use jit.gen and to perform the boolean operation.
(i’m assuming this is the same as the subtraction operation described here: )

— Pasted Max Patch, click to expand. —
August 17, 2012 | 7:15 pm

Thanks Robert, that does work nicely in your patch, but my stuff is all layout out somewhat differently and i don’t have time to rework it all – will just have to get by with my 50MB obj files and try and simplify them later! :)

Viewing 4 posts - 1 through 4 (of 4 total)

Forums > MaxMSP