I just noticed that if I create a new patcher and inspect several different objects in the inspector and then by mistake close the patcher, Max crashes. This is only the case if the patch hasn’t been saved previously.
Steps to reproduce:
put some different objects into a new patcher (toggle, bang, message)
select all and open inspector
switch back to patcher without deselecting the objects (i.e. the inspector still shows all attributes)
close the patcher without saving
It’s not a big issue, and I only noticed it because I am clumsy and happen to press command+w a lot instead of command+e…