Forums > MaxMSP

Build Windows Application on a Mac copy of Max 5?

Jan 30 2009 | 12:55 am

Hey folks,

Is it possible to build a win32 app using a OS X version of Max 5? I’m trying to distribute my patch as an executable that will work cross-platform. Do I need to buy another copy of Max 5 on a windows machine just for this?


Jan 30 2009 | 9:54 pm

collectives can be built on mac, run on windows. applications cannot. you should be able to contact support and get an authorization for windows.

Jan 31 2009 | 10:09 am

Even collectives are almost certain not to run in the other universe. Collectives include extenals. Externals contain executable code that won’t run on the other platform.

Feb 02 2009 | 6:16 pm

I thought collectives only include the patches needed to run, are not editable, and need a version of max runtime to execute, thus I thought they were cross compatible. Im not positive but I think I have run a collective that was made on a mac on a pc, but that was also in v4.6

Feb 02 2009 | 6:54 pm

A collective built on the mac should work on windows if all necessary external objects are already installed on the windows machine. This would always be the case if the patcher is not using third party external objects. If you are using third party objects then either build the collective on each platform directly or install the third party external objects separately.

The original question was about building an application though. For that you have to build on the platform you are targeting.


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Forums > MaxMSP