Can this be done with Jitter?? Directional texture mutation, looping textures
Hi All,
I'm *brand* new to Max/MSP/Jitter (been using all my free time over the last six weeks to go through tutorials), but I'm completely in love with the whole thing. I cannot believe how well it's documented, and as a developer, it does my heart good to see something so well-designed.
I've done all of the first set of ~22 Max tutorials, and I'm only just starting some of the Jitter tuts, so if this is something that's really easy please forgive me!
I'm looking to mimic a lot of the features of Axogon Software's Mutator. I'd gladly pay for the software, but it's only for PC, and I just switched to a Mac after 15+ years of sparring with Windows.
Here's a link to a page that describes the capabilities of the software:
If anyone can point me in the right direction to start doing something like this I'd greatly appreciate it!
Cheers,
-ix
I don't know Mutator at all, but if you're looking to do funky procedural textures, I think you'll enjoy jit.gl.pix. There isn't a tutorial on it, but you can find plenty of examples in the examplers/jitter-examples/gen folder. jit.gl.pix is one of the new Gen objects. There's a lot of documentation on them in the Gen vignette. If you're still on Max5, you can use jit.gl.slab + GLSL to do similar things. Here's a gl.pix patch that mimics the gn.gloop.jxs shader in the jitter-shaders/generate folder.
Wow, THANK YOU!!! This is the direction I want to go with this. I'm going to play with this, dissect it, and come back.
I'm actually on Max 6, but I'm on a student license of plain old Max, which I think is going to keep me busy for some time to come :)
Again, thanks so much!!!
Cheers,
-ix