Forums > Jitter

capturing to texture – how to get smooth lines?

March 27, 2013 | 8:45 pm

I am using to draw opengl. As i want to be apply further jitter effects (shaders,etc) onto the sketch output, i capture the opengl to a texture. Yet when i do that, the output gets more jagged, the lines are not smooth. I tried all different settings (fsaa, antialias, interp, …) on the various objects involved (,,, …) but i haven't found any solution yet.

I also tried the example, but the lines are not smooth in that example either.

Any ideas?

— Pasted Max Patch, click to expand. —


  1. sketchrenderquality.jpg


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