Forums > Jitter

Casting Shadows

Feb 01 2013 | 6:43 pm

I have some jit.phys.body spheres bouncing around. is there any ‘easy’ way to make them cast shadows onto other bodies or walls in the world?

Any help in this area would be appreciated. Ive read the older posts but i can’t find the solution,
Best, L

Feb 02 2013 | 11:44 pm

opengl does not do shadows . you can do it with shadow mapping …. sort of.
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Forums > Jitter