has anyone suceeded or tried making a Collision Detection in OpenGL with an .obj-Model and Primitives?
I’ve already looked at cosm, but it seems to be an closed-source project, since there is no source code available.
With matrixouput 1 attribute you can have your .obj matrix…
Then, it should be matrix manipulations question…
collision detection with anything other than very basic primitives (spheres, boxes, etc) will be next to impossible to achieve in jitter, without creating your own external that utilizes a physics/collision library.
you can try box2D : http://charles.bascou.free.fr/box2d/
works fine, but it’s 2D…
Log in to reply
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.