Collision Detection with jit.gl.text2D?
I was wondering if there is any simple way of adding a way to detect when an object hits a text2d object? My patch consists of wandering words, and a node that is supposed to collect words. Is there any other way of collision detection other than the physicsworld object?
unless you want to roll your own algorithms (using javascript is probably your best bet) then you should use the physics objects.
here's a patch to get you started.
Max Patch
Copy patch and select New From Clipboard in Max.