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Collision with

Jan 16 2013 | 3:46 am

Hi I dont seem to be able use work with jit.phys.body. Is there anyway I can make a pathstyle operate as a physics object?

Thanks James

Jan 16 2013 | 5:38 am

you can use jit.path in conjunction with phys.multiple to construct a rigid-body of a path, by adding a simple shape to each path point.
check out the Day 9 physics patch-a-day for inspiration:

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Forums > MaxMSP