connection send?
i was just thinking. if im making an elaborate patch and im using something like the preset object, and i want to exclude certain things from it. i can connect it to the object, but when the patch starts getting big, theres a whole bunch of wires going all over the place making it look messy. so i went to use a send object, but theres no information i assume needing to be sent, it just needs to be connected to it. so is there some object that acts like a send object for just wire connections? its hard to explain...
Take a look at [autopattr] and [pattrstorage]. This is a much better way to deal with presets in Max5.