Is there a way in max to have a window in a GUI that can switch between displaying different controls sets? Like within one window, zone 1 is sample controls, zone 2 switches the window to effects controls, etc…
Is this possible at all?
I was thinking if there was some way to display subpatches within a space of the gui and then be able to switch the display between different subpatches that’d do it…
I do this by having a bpatcher with a patcher loaded with all my GUIs within, and use the offset message to the bpatcher to scroll to different areas of the patch. Works fine for me.