I am counting beats, and want an event to take place every four beats.
To do this, I’m sending bangs into a (counter 1 4) object, and connecting to a metro. However, I find that the carry output (second to last), sends out a bang TWICE when it overflows – once when the counter goes to 4, and then again when it rolls over to 1.
This is not useful naturally, and is unexpected. Is there another object that would let me count bangs, and trigger an event every x number of bangs?