Hi Rob, thanks for the reply. I’ve tried for the last five hours to capture both scenes to texture object jit.gl.node @capture 1 by enabling @shared 1 on both jit.windows. The jit.gl.pix @genxfade isn’t working. Any more help would be greatly appreciated as this is for a university project.
well, you’re going to have to give some more info about what’s not working, and preferably post a patch showing what you’ve done.
you’re going to want to start very simple, two render contexts, each with a single object and a jit.gl.node capturing to texture.
i’m also not entirely sure what you’re trying to achieve, so it’s hard for me to recommend proper strategies.
what do you want to do with each scene’s captured texture? are these supposed to be crossfaded on a third window?