Dealing with many live.objects?
Max Patch
Copy patch and select New From Clipboard in Max.
I've made a system that needs to call fire on a bunch of live. objects very quickly (the larger object depends on Ableton Live's transport). Most of the time, I only call fire on one object, but there are times when I need to send the "call fire" message to multiple objects. What I CAN do is store those objects before they need to be called. So far, with just one object, I've been happily preloading the correct object id into live. object, but now the only thing I can think of is to preload many live.objects and have them fire conditionally. There must be a better way to do this.