Forums > MaxMSP

Delaying a bang…

Sep 27 2008 | 5:37 am

Again, a total noob question…But which object can I send a bang to, and it will delay an output bang a short defined time later?



Sep 27 2008 | 5:44 am


Sep 27 2008 | 5:55 am

Well. That was the obvious choice I suppose!


Sep 28 2008 | 1:29 am

You can try "pipe" object as well

Sep 28 2008 | 8:38 am

It’s worth pointing out that these two approaches are radically different as far as how they deal with multiple bangs. Pipe will delay as many things as are poured into it. Delay acts like a retriggerable one-shot, firing delay-time after the latest bang. That’s not too clear in words, but this patch might help:

— Pasted Max Patch, click to expand. —
Sep 28 2008 | 10:56 am

Thanks Chris and Memo, will have a gander…

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Forums > MaxMSP