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Detection of objects inside a 3d trigger area?

Nov 14 2013 | 2:10 pm

Hi Folks,

I am curious if you know how one can use a 3d object (a cube for example) as a trigger region for particles or other objects (like other cubes) going inside the original trigger cube.

So once a particle gets inside the cube, it lets you know.

A good example of this is this project that is already done in vvvv:

I wanted to create something that works a bit similar to that one.

Thank you all for any advice you might have.

Nov 26 2013 | 3:15 pm

you can do this with jit.phys.body or jit.phys.ghost

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Forums > Jitter