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Error on using GL with Openni and Freenect availability

November 4, 2011 | 10:05 pm


I am trying to get a depth field visualization by using Kinect and Jitter.
Openni is for Windows, and Freenect is for Mac.
I can see Black to White gradated long depth visualization using Openni,
but I only see Black and Grey visual with a limited depth.

I wanted just GL output : and
I would use Openni on Windows Jitter, but I get this error while processing on GL. error binding invalid pbuffer! error binding readback mechanism for capture!

With Max6, I don’t see these errors, but also I don’t see GL processed visual same as Max5

Any idea on this error?
and how can I make jit.freenect.grab looks better as jit.openni gives?

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