Fading camera feed with movie/pictures
I'm looking for some help into being able to fade between a camera feed with openGL effects applied to it similar to Masato Tsutsui's patch and a movie/image file. I've tried implementing the video processing system replacing the camera input with the output of the effected camera feed but I'm struggling get both feeds into one window. I need to find out where the camera feed output is coming from and feed that into the fade system.
any help would be appreciated.
masato-3-with-maschine.maxpat
Max Patch
Max Patch
Copy patch and select New From Clipboard in Max.
best capture the camera part with jit.gl.node so that you have it as a texture, which you can xfade with the moviefile then. the xfadings needs to be in the same rendercontext as the captured texture.
see attached: