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Fading camera feed with movie/pictures

Apr 01 2014 | 8:39 am

I’m looking for some help into being able to fade between a camera feed with openGL effects applied to it similar to Masato Tsutsui’s patch and a movie/image file. I’ve tried implementing the video processing system replacing the camera input with the output of the effected camera feed but I’m struggling get both feeds into one window. I need to find out where the camera feed output is coming from and feed that into the fade system.

any help would be appreciated.

Apr 01 2014 | 9:30 am

best capture the camera part with so that you have it as a texture, which you can xfade with the moviefile then. the xfadings needs to be in the same rendercontext as the captured texture.
see attached:

-- Pasted Max Patch, click to expand. --

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