Fantastick for iPad available
Hi,
I've updated Fantastick for iPad to support the full screen resolution and 11 touches:
Also check:
Pulse+, the apocalyptic glacier blaster:
http://itunes.apple.com/fi/app/pulse/id304671103?mt=8
(only recommended for iPhone and iPods)
Have fun,
jusu
Fun, thanks!
Thanks !
(Note: As an iphone 4 owner, i would also be interested by the gyroscope data in it...)
@jusu: I'm currently exploring your Fantastick external, which is truly fantastic.
I wonder if it's possible to extend the OpenGL implementation so that more commands are possible? Ideally the whole set of commands that are in the OpenGL API (the stuff that you can send to jit.gl.sketch), as far as they are supported by the hardware on the iPad.
Stuff like anti-aliasing, shapes like cubes and spheres, camera control, and roundedplane (for interface building) spring to mind.
Do you have to code this stuff manually? Or is there some elaborate translation going on between the commands in Max and the OpenGL implementation on the iDevice?