Forums > MaxMSP

Feature Request Pattr FXP for VST~?


Mar 28 2014 | 6:33 am

Hi,

A real useful feature for the VST~ object would be to be able to consistently save FXP information when changes are made to a VST.

Often there are parameters inside the FXP that are not available to max, so its not possible to restore the full state of a VST just using the available parameters in max.

It would be nice if VST~ saved the FXP information inside the patch, whenever a change is made to the vst. Just like live does.

Dec 25 2016 | 10:53 am

Hello,
I was searching around this topic and I wanted to share my method.
If you want to save VST presets within the pattrstorage & json system, this is how I do.
– connect the following objects connected to your vst~object’s 4th outlet : [route -4] [uzi] —3rd outlet——(get $1) —–back to [vst~] 1st inlet.
– create a [multislider] object with as many sliders as the number of your plugin’s parameters. Don’t forget to give it a scripting name to include it in your pattrstorage system. you could even arrange to automatically adapt the mutlislider’s slider number with proper messages.
– from the 4th outlet of the [vst~] object, connect the message [set $1 $2] to the [multislider].
– send the message [get -4] to the vst~ object ; this will update the multislider.
– from the [multislider], connect a [listfunnel 1] object. this will send all the parameter movements when you recall [pattrstorage] presets.
I attach the snippet.
This way you can even morph between vst presets and I find it very cool (using the recall method of pattrstorage).
Hope it helps some of you!


-- Pasted Max Patch, click to expand. --

Dec 25 2016 | 11:07 am

update with automatic multislider resize:


-- Pasted Max Patch, click to expand. --

Dec 26 2016 | 8:38 am

the main difference between DAWs and vst~ as a VST host is that vst~ as a max object (and not an application) and therefore does not have the rights to tell maxmsp what it should do.
adding chunks of whatever to .maxpat files sounds like a good idea but such an option would bring a lot of new problems into max world.

what is wrong with savin the plug-in content as .fxb to disk? then you will have its whole content ready next time, and not only a single preset.

Dec 26 2016 | 1:53 pm

there is nothing wrong to me. Having this other possibility just helps me a lot to be able to include vst plugins states into my general patch presets, also this way I can morph (interpolate) between them, I don’t need to give multiple names to multiple preset files, etc. I feel totally fine if this doesn’t help you.

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