for an installation (next week!) i have to run a big patch with max msp runtime (4.6.3).
I’m trying to make it run, but when loading the patch, maxRT doesn’t find all the externals and the audio files, which are used in this patch.
The externals are in the same folder (subfolders) of my patch.
I’m sorry, this is the first time i have to use runtime..!
Please, anyone knows how to find these externals and files in runtime??
That does not work the first time you open the patch right?
The problem is that maxRT creates the objects before triggering [loadmess path].
As a result, the abstractions located in the subfolders are only found the second time you open the patch (without closing maxRT).
Am I missing something?