Hi friends !
I am looking into making a frequency distribution object which would then be applied to simple panning rules
example – sound -> seperated by frequency range -> predefined panning rules (the higher the frequency the further the pan)
I guess I could use a filter object , but is there another way in doing this .
I am sure this is real easy to do , but I have not yet had my coffee and my head is still in sleep mode !
All the best to you all ou there !!
You could do this in the Frequency Domain, ie inside a pfft~. I expect you’d get some very funky artifacts.
hi Pete and thanks for the suggestion ! will give a test drive.
Though are there any objects that would be able to give me a frequency analysis from an audio source and output as a list , then I guess it would just be a matter of unpacking/splitting and so on
Jean francois , cheers , yes that’s the one !
now I feel silly that I ever asked !
> sebastian schrieb:
>> now I feel silly that I ever asked !
> Only those should feel silly who never ask…
Yes. Learning Max, or learning anything really, takes many, many questions.
They are not silly.
Log in to reply
C74 IN YOUR INBOX
C74 RSS Feed | © Copyright Cycling '74 | Terms & Conditions
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.