Frequency Distribution
Hi friends !
I am looking into making a frequency distribution object which would then be applied to simple panning rules
example - sound -> seperated by frequency range -> predefined panning rules (the higher the frequency the further the pan)
I guess I could use a filter object , but is there another way in doing this .
I am sure this is real easy to do , but I have not yet had my coffee and my head is still in sleep mode !
All the best to you all ou there !!
You could do this in the Frequency Domain, ie inside a pfft~. I expect you'd get some very funky artifacts.
hi Pete and thanks for the suggestion ! will give a test drive.
Though are there any objects that would be able to give me a frequency analysis from an audio source and output as a list , then I guess it would just be a matter of unpacking/splitting and so on
Jean francois , cheers , yes that's the one !
now I feel silly that I ever asked !
> sebastian schrieb:
>> now I feel silly that I ever asked !
>
> Only those should feel silly who never ask...
>
> Stefan
Yes. Learning Max, or learning anything really, takes many, many questions.
They are not silly.
J-F