fripp~ livelooping external max5 port

markmeeuwenoord's icon

i've been working on live-loopers for a while now but never seem to get is right with the standard max/msp objects. I took an other look at Jan Pekau's fripp~ external on a windows machine and it seems to do the thing i need. You guessed it... i'm a mac X user. Is there anyone who can do a port using the source for OS9? Is this even possible? I tried it myself with max SDK and xcode but I'm a total noob with c and compiling stuff and it is just not working out. Any help would be so much appreciated. source files for os9 can be found here: http://www.angelfire.com/dc/swirlee/loop.html
And windows external here: http://francois.eudes.free.fr/software.htm
Thanx,
Mark

mudang's icon

I compiled the external for OSX some time ago.
It seems to be working, but there some kind of bug. I think it had something to do with syncronizing multiple fripp~ objects.

1947.fripp.mxo.zip
zip
markmeeuwenoord's icon

Wauw... thanx so much!!! it's working indeed. I'll will start testing it to see how stable it is. Maybe I will only use the fripp~ object to record and overdub and use groove~ or play~ to do the playback and syncing. I will post when i get round to it. Thanx for a great weekend already!!!
Mark

Tim Lloyd's icon

I'm curious, what did you not manage to get working with native max/msp objects?

markmeeuwenoord's icon

Well, it's mainly the complexity and getting the overdubbing just right. The way to handle the buffer(s). The choice wether to use one big buffer~ with sequential looppoints (as layers) or to remix audio data once a buffer~ length has been set. Wether to use groove~ or play~ with a master phasor~. What happens, with me at least, is that i get stuck in complexity and turn back to a very nice looper called mobius. The thing is i want to do this in max. There's two reasons for this: to learn max and to have some kind of connection with jitter in the end.
Thanx for asking,
Mark