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Getting audio levels from video texture used in jit.gl.plato


Feb 21 2017 | 10:29 am

Essentially I’ve got 3 shapes textured using 3 different videos. I want the audio of the video textures to control the positioning of the shapes.
I can hear the audio from the videos playing but have no idea how to get the levels into max. Sound plays even when ezdac is off.
I could make muted duplicates of the videos to play back just for the audio but there must be an easier way, right?

Feb 22 2017 | 9:27 am

take a look at the jit.movie~ object. this will allow you to route your movies audio through MSP

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Forums > Jitter