Groove~/Buffer issue

nenakkuallrac's icon

I am having this strange problem. I am using a complicated patch with 4 different groove's and associated buffers. After the Audio is on with the driver automatically selected (CoreAudio).... the first buffer starts playing no problem. Then each one after doesn't play. But if I unlock the patch and copy a LED to see if sound is coming out, it starts playing immediately (without having done anything with the LED). Likewise if I just open the DSP window in the option bar it will begin as well. I have been having to do this strange manual process for each consecutive groove/buffer after the first. Furthermore, sometimes (not too often) a groove will just stop playing (while others are still sounding), and I can't do anything to make it start again.

I am totally clueless. Any ideas??

Mike S's icon

can you post a patch?

nenakkuallrac's icon

Okay, yes.... it's kind of large and not really documented at all... I hope you can get something from that!

Max Patch
Copy patch and select New From Clipboard in Max.

Mike S's icon

i get these errors

newobj: cl.panner: No such object
newobj: grainsynaction.3.0: No such object
newobj: controllersync: No such object

maybe something to do with it?

nenakkuallrac's icon

Oops.... no sorry, those are abstractions I have made (that are on my computer)

cl.panner

Max Patch
Copy patch and select New From Clipboard in Max.

controllersync

Max Patch
Copy patch and select New From Clipboard in Max.

grainsynaction.3.0

Max Patch
Copy patch and select New From Clipboard in Max.

windows() (abstraction within grainsynaction.3.0)

Max Patch
Copy patch and select New From Clipboard in Max.

Yikes... that's a lot. Hope that works!