hi, I have a camera problem.

coda's icon

Hi.

I have a patch with 2 jitter video planes which are positioned as two separate layers within a scene, I'm trying to create a camera system for it that will allow me to orbit around this scene using a mouse.

The camera help files and tutorials mention nothing about how to actually control a camera using a mouse which seems to me to be a bit of an over site as well.

my first problem is that I can't find a way to correctly route the jit.gl.handle output to the camera, for some reason it's position data from the mouse doesn't seem to control the camera the way I expected when linked.

my second problem is to do with the mouse + option/alt and the mouse + control behavior, I've set up a gate that sends the git.gl.handle data to either layer 1, layer 2 or the camera, I'm hoping to be able to switch between either the different layers or the camera which can be orbited around both the layers simultaneously.

Max Patch
Copy patch and select New From Clipboard in Max.

Can anyone have a look, I've set this patch up the best I can but now am at a complete loss.

coda's icon

btw, this patch has some loadmess and loadbang objects which wont work until the patch has been saved and then loaded.

cap10subtext's icon

Haven't seen your patch (sorry) but have you considered using the Cosm objects? You can control you camera with a message to cosm.query as well as your named videoplanes.

Just a thought.

coda's icon

Thanks, it looks interesting and I like the idea of 3d positioning of sound sources, but I can't really get my head round the video side, so. . as this patch is nearly there I'm going to stick at it.

I've made some progress now as well but I still need help, the problem seems to be something to do with the x,y,z rotation values all being sent simultaneously, I need to find a way to send them altogether at once without them interfering with each other.

can anyone give me some advice or suggestions?

Max Patch
Copy patch and select New From Clipboard in Max.

`