How to cause two counters to work together?

Darquesss's icon

So basically I have two counters that each play a different movies when a bang is pushed. Each is set off by a different bang. I want it so that when one gets a bang both count it but only the original counter plays its movie for that number.
If that makes any sense. I'm a complete noob and this is really hard to explain. Any help LARGELY appreciated.

Orkester's icon

Post a patch?

Darquesss's icon

Sorry but... how?

2198.interactivefinal.maxpat
Max Patch
Orkester's icon

Select all> Edit> Copy Compressed, and you can paste the jumbly code you see elsewhere on the forums, works a little better.

Orkester's icon

I'm confused. If you'd like the counters to move together, why is the second counter necessary? Wouldn't just one do the job?

Darquesss's icon
Max Patch
Copy patch and select New From Clipboard in Max.

i duno, but when I only used one both got the bang and tried to play their movie for that number at the same time

kaboo's icon

Hope this is what you are looking for.

Max Patch
Copy patch and select New From Clipboard in Max.

P.S. take a look at the gate helpfile for a more elegant way

Darquesss's icon

YES Thank you!