Forums > MaxMSP

How to cause two counters to work together?

May 05 2011 | 3:41 am

So basically I have two counters that each play a different movies when a bang is pushed. Each is set off by a different bang. I want it so that when one gets a bang both count it but only the original counter plays its movie for that number.
If that makes any sense. I’m a complete noob and this is really hard to explain. Any help LARGELY appreciated.

May 05 2011 | 4:19 am

Post a patch?

May 05 2011 | 9:02 am

Sorry but… how?

May 05 2011 | 1:09 pm

Select all> Edit> Copy Compressed, and you can paste the jumbly code you see elsewhere on the forums, works a little better.

May 05 2011 | 1:19 pm

I’m confused. If you’d like the counters to move together, why is the second counter necessary? Wouldn’t just one do the job?

May 05 2011 | 7:57 pm

-- Pasted Max Patch, click to expand. --

i duno, but when I only used one both got the bang and tried to play their movie for that number at the same time

May 05 2011 | 8:41 pm

Hope this is what you are looking for.

— Pasted Max Patch, click to expand. —

P.S. take a look at the gate helpfile for a more elegant way

May 05 2011 | 8:54 pm

YES Thank you!

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Forums > MaxMSP