hello list !!
i have a problem: I have a openGL patch wich render a bunch of
particles; I am exporting this openGL
scene in "animation" .mov format, and what i want to do is to export
the background with the alpha channel.
I know the "animation" compression can have the alpha channel, but
from the openGL renderer i have no clue
of how to set the alpha value of the background to 100%. The
erase_color have the argb, but when i put rgb
values to 0 end the alpha value to 1 the background is black and the
exported .mov file doesnt seems to have
any alpha channel.
to render and export my patch I m using the (fantastic!!) render node
by Randy Jones – http://2uptech.com/
but the process would be the same also without it..