I have created a max external which loads fine. However, when I rebuild it with a slight change, it just keeps loading the older version of the external that I built previously. It’s only when I quit and restart max that it finds the new one.
This happens when destroying the object and creating a new one / retyping the object name etc. after rebuilding.
Really? It’s too much of a pain to have to reload max every time.
I am one of those who prefer to develop in C for a variety of reasons.