I could really use some tips on how to achieve this look with Jitter.
I’m not sure what I’m looking at as I could only call it visual distortion.
I would love to keep it in open gl. eg.jit.gl.slab.
If anyone could give me any pointers or keywords which could get me going then it would be really appreciated !
check out andrew and vades posts in this thread:
Thanks again Rob ! Plenty to go through there :)
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