I have lots of [bpatcher]s, [send]s and [receive]s.
Thus, I’m now very confused with the loading order of objects when I open my main patch.
Can we trace the order of loading objects while opening a patch?
try using multiple cpuclock objects connected to print objects at every receive etc ie [r somewhere]—[t b]—[cpuclock]—[print somewhere] then you should get absolute global timings of all events.
I’ve never tried it, but I can’t see why it wouldn’t work.