how to output the bang signal in the same exacly time, for diferent objects

profany's icon

hi, today i had a problem with one of my projects, that was a equalizator
my goal was that the sound was always at the same volume, so if i speak high the sound will sound always at the same volume.
for that i create a patch, were i have this problem.
to get always the same volume i had to multiply the sound chanel for a number, but to get this number i have to use alot of object, so when i multiply this number to the chanel, this number is the number of milsecunds late, so it causes a sensacion of let.

Some body know how to get this right( or somebody know how to make the two partes get at the same point at the same exacly time? )
if u know aswer, plz

if u dont understand what is the problem, jus see it for your self at the files below.

sorry for my english.

thanks for your help.

4141.equalizador.maxpat
Max Patch
Floating Point's icon
Max Patch
Copy patch and select New From Clipboard in Max.

put a delay~ in to the signal path to compensate for delay of the analysis:

profany's icon

thanks! you are the best!