imagine my 3D world rendered with jit.gl
a lot of objects in this HUGE 3D virtual space
Should I handle by myself which require to be processed because it is visible or not, or does the system handles it by itself ?
I’d probably have to handle this on my own for the sound generation so, I could also include a routine to disable or remove temporary this or that object from the openGL rendering context because I’m far from it.
in my case, I’m instantiating my objects with Java/JS
so I’d have to make a routine running each time I’m changing my cam view (rotating or movement) in order to check the distance between the cam & all objects (optimization using a grid possible) and to disable/enable objects..