How to setup draw mode (corner, center etc) ??
Hi there,
I looked for how to do that in docs, no success.
I probably missed something.
Anyone ?
you mean JSUI?
it depends if you are using sketch or mgraphics.
it is all in the documentation. look at "javascript in max".
sketch:
var mysketch = new Sketch(width,height);
and use
screentoworld (x,y)
and
worldtoscreen (x, y, z)
...sketch is relative coords
mgraphics:
mgraphics.init();
mgraphics.relative_coords = 1;
mgraphics.autofill = 0;
and calculate aspect with e.g.:
function calcAspect() {
var width = this.box.rect[2] - this.box.rect[0];
var height = this.box.rect[3] - this.box.rect[1];
return width/height;
}
or mgraphics.relative_coords = 0;
and calculate with pixels.
...mgraphics does both relative and non-relative coords
mgraphics / jsui
yes it is, but I thought about a parameter I missed.
especially, I was confused because usually, there are fixed coordinates references then some constant to draw (and fill) primitives.
in my case, I need the absolute system, and I'll offset all my little object because absolute system means corner mode.
it isn't a prob, just good to know :)
thanks btw
iv'e been discovering mgraphics recently, and i agree that this is a PITA. it particularly annoys me with the way rotation works.
however, i went and looked at cairo (which mgaphics is basically a port of) and some other vector libraries, and all of them seem to work this way. of course , too.
at least it is fine declaring many different "New MGraphics" paths all with their own independent 'mgraphics.relative_coords'.
i am a relative noob here though, so do not listen to me.
important is to know how it works for each one of us in our own world and need