In my patch, I have the camera in the center of a cylinder rotating looking at a panorama, which is the cylinders texture. However, when I’m on the inside of the cylinder the colour of the image is dulled- and all the whites look grey. Is there some sort of attribute I have to change? I am using jit.sketch to draw the cylinder, jit.gl.handle and jit.gl.render to rotate camera.
Sorry for my poor explaining! Any help would be appreciated!
Could you please post a patch? It might have to do with the CULL_FACE attribute (if front polygons, back polygons, or both, are being drawed) but I am not sure, it would be cool if we could have a look at the patch
Does the image look gray outside the cylinder also?
If so, it might have to do with the color attribute. Usually, the default color value is mid-gray (0.5 0.5 0.5). This color value affects the texture, so try giving it a white color (1.0 1.0 1.0).
And also make sure that lighting_enable is 0.