include sf2 in collective/app
when i build a collective or app with max 4.6.2, i add various soundfonts successfully…but when i run the collective or app these soundfonts cannot be found. am i doing something wrong? the fonts are definitely inside the collective because the file is fairly large and i don’t get an error when i compile.
When you choose to build a collective etc. there is a dialog window where
you can add files that are not automatically found for you. These include
movies, sound files, graphics – basically anything that isn’t an external or
abstraction in the search path.
I always forget to add something. If you control click the standalone and
select "Show Package Contents from the popup menu. The open the Control
folder and the Resources folder inside that. Drag your sountfont into the
Caveat…This works for standalone app on OSX 10.4. Haven’t built
collectives or plugins and I don’t do Windows.
On 4/6/07 9:01 PM, "stephen"
> when i build a collective or app with max 4.6.2, i add various soundfonts
> successfully…but when i run the collective or app these soundfonts cannot be
> found. am i doing something wrong? the fonts are definitely inside the
> collective because the file is fairly large and i don’t get an error when i
Gary Lee Nelson
yes…that works when i add the soundfonts manually to the resources folder…not sure why i couldn’t do it by adding the files or folder in the build dialog. seems like when i added the files in the build dialog the file size of the app increased dramatically, but when i right clicked and opened the app the soundfonts were no where to be found.
anyway, your method works. thank you!
does sending "path" to "thispatcher" work in a standalone? that could be helpful, perhaps?
On 9 avr. 07, at 11:05, jamez wrote:
> does sending "path" to "thispatcher" work in a standalone? that
> could be helpful, perhaps?
No, it does not. But there’s a special message to max for this purpose:
; max sendapppath receivename
p 111 in Max46Topics.pdf.
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