I’m trying to get better performances with my patch.
Each time I insert a new [jit.gl.slab] I get the traditionnal:
jit.gl.pbuffer: error binding texture: GL Error: Invalid operation
jit.gl.texture: unable to create texture!
… and then need to relaunch the patch.
Is there something to reset before to insert a slab?
2.93 Ghz intel core 2 duo
4 Go 1067 Mhz DDR3
NVIDIA GeForce 9400M
NVIDIA GeForce 9600M GT
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