instance of imported 3d model on random position

Tilgino's icon

hello,

following problem:
on every bang triggered by an certain event, i want to import another instance of the SAME wavefront object (jit.gl.model) with DIFFERENT texture per object and position it randomly in an defined xyz space...
so after 10 bangs there are 10 equal objects with 10 different textures on stage... after 20 bangs 20 objects etc.

everyone did something similar before to share it with me or have some tipps (objects, arguments etc.) for doing it on my own?

thx very much
peter