jit.anim.node - off-center rotation
I'm sure I'm missing something really basic here, but I can't figure it out.
Max Patch
Copy patch and select New From Clipboard in Max.
I have a jit.gl.sketch with a red cube at the origin, and a blue cube offset from it. By using a jit.anim.node, I can easily make the blue cube rotate around the red cube. But how would I make the red cube rotate around the blue cube? In other words, how would I set up a rotation around a pivot point that isn't at the center of an object?
check out the @anchor attribute of jit.anim.node.
@anchor -4 0 0 in this case.
That's it - thanks Rob!