the "dispose" message doesn’t work well for me on the jit.gl.hap object. It stops the movie, but keeps the last image in the render-context. (and if I start a new movie with another scale I still see the old frame beneath…).
How to solve that?
jit.gl.hap just outputs a texture, which needs another gl.object (f.e. a videoplane) to become visible in a render context. so it is f.e. the videoplane that continues to show the last texture that it has received, also if the moviefile has already been disposed from jit.gl.hap….