jit.gl.mesh and jit.expr documentation
Hi all,
Two questions
First
Does any one know were i can get more info on the jit.expr object. I want to understand it better for use with jit.gl.mesh. which i could also use some more info on. I searched for 'mesh' in the jitter tutorials and got no results :(
Second
Does anybody know if it is possible, and a good idea, to make a giant texture and then split it up using jit.gl.mesh to overlay it onto itself. God that sounds confusing. Let's say you have a 3x3 mesh and a texture that is the size of 30x30 could you then split that texture up and overlay say 10 'parts' ontop of each other.
Best
Tim
other than the docs, the forum is the best place to find info on mesh and expr.
there have been several extremely helpful threads with example patches posted on both of these objects.
wrt question, that is a good strategy and worth pursuing and comparing the results. what you're describing (i think) is a texture atlas.