Using jit.gl.mesh. I cannot get the edgeflag inlet to do anything.
I would like to simply chop away some of the connections between vertices in a mesh. I am on a Dell PC running 5.0.7.
I have tried the following matrix inputs (all at the same dimension as the vertex matrix)
-1 plane float32 of zero and positive values
-1 plane char of zero and positive values
-1 plane float32 of negative and positive values