jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?

Tobias Rosenberger's icon

Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)

phiol's icon

Digging up this old post,
but did you ever find an answer to this.

My only solution would be to export the jit.gl.pix as a .jxs file or GLSL code and loading it in a jit.gl.shader.
And repeat the same methods as you mentioned above. But maybe you found a direct-from-jit.gl.pix method

thanks a lot

phiol