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jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?


November 10, 2013 | 4:53 am

Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)

July 10, 2015 | 9:14 am

Digging up this old post,
but did you ever find an answer to this.

My only solution would be to export the jit.gl.pix as a .jxs file or GLSL code and loading it in a jit.gl.shader.
And repeat the same methods as you mentioned above. But maybe you found a direct-from-jit.gl.pix method

thanks a lot

phiol

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Forums > Gen