Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)
Digging up this old post,
but did you ever find an answer to this.
My only solution would be to export the jit.gl.pix as a .jxs file or GLSL code and loading it in a jit.gl.shader.
And repeat the same methods as you mentioned above. But maybe you found a direct-from-jit.gl.pix method