Hi everyone, working with jit.gl.pix again (its been a while), converting shadertoy to jit.gl.pix is throwing me an error I can’t figure out.
I just pasted the code as the rest of my patch is pretty messy right now.
The problem seems to be :
uvR.x = uv.x * 1.0 – rand(iTime) * 0.02 * 0.8; // — INVALID LEFT HAND EXPRESSION !
Why can’t I just cast uvR.x to another number ??
Any and all help appreciated !